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The glowing sea aqua boy fallout 4
The glowing sea aqua boy fallout 4





the glowing sea aqua boy fallout 4

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the glowing sea aqua boy fallout 4

So, if two Rad-X and two RadAway are roughly equivalent to one Fusion Core, that's 240 caps for the chems versus 200 caps for the core. I can consistently make it from the Edge of the Glowing Sea to Virgil's cave on less than a single Fusion Core charge. If you're going to be extensively exploring the area or fighting enemies, this is the way to go. Power armor provides as much or more rad resist than a hazard suit, but also gives you great protection in a fight. You'll be extremely vulnerable in a fight though, so you'll want to hustle to your destination and avoid engagements. HazmatĪ Hazmat Suit or similar outfit provides 1000 rad resist, which is plenty. This gives you -10 rads/sec for six minutes. You could also use the Mysterious Serum if you have it. Rad-X does stack, so you can take several if you really need to enter a high-radiation area. The radiation can be extremely high in these areas, and can overcome the rad resist from a single Rad-X and some clothes. Watch out for areas of ground that are glowing, or contain liquid. I did not fight a single creature and ran as much as I could. This completely took care of the radiation. I was wearing 25 rad resistance from an Assault Gas Mask and the Vault Suit. On the way, I discovered the Capsized Factory, the Crater of Atom, and the Decrepit Factory.

the glowing sea aqua boy fallout 4

On my last playthrough, I made it from the Edge of the Glowing Sea to Virgil's Cave on two RadAways and two Rad-X. You don't need a tremendous amount at any one time, unless you stray into certain high radiation areas.







The glowing sea aqua boy fallout 4